In their piercing eyes, full of silent resolve, you will never see fear. For each Stormrider saw death, and walked through it—one chosen by gods to pass the cruel, deadly trial, one among a hundred less fortunate.
Of all of Arthur's subjects, the Stormriders are his most committed. Pledging themselves to Arthur and his vision above everything else—their personal tests bestow upon them a superhuman level of willpower and dedication once they put their minds to a task. They serve the Realm as its most loyal defenders, willing to sacrifice everything for their cause.
History[edit | edit source]
The true history of the Stormriders is kept in a song that is currently only known to them. Stormriders don't inherit their birthrights, but rather have to earn their place through adherence to their values as a people. Every youth learns the Rider's Oath to prepare them for the ritual that will hopefully one day make them a Stormrider.
Age of Becoming[edit | edit source]
- Main Article: Stormrider Becoming
Where the Stormriders learned their traditions and how they came to settle near the Lake of Storms is a matter that they keep to themselves, preserved in the stanzas of their Rider's Oath. Though what makes the Stormriders who they are was not a single event, but a grim trial that each must undergo, requiring single-minded devotion of their ideals to overcome.
Each youth of their society spend their early years studying under the elders and masters of the castes. Each junior learning from all the castes to learn which may be the best for them. They do not discriminate this study based on gender, and it is considered a severe crime to manipulate a child towards a particular caste. The freedom to choose their path is an essential part of their ideology.
When a youth is ready, they choose a caste and ask for admittance. They then drink from the Lake of Storms itself. The waters of the lake are infused with Veilstorm energies that start the transition of the body into adulthood as their souls awaken.
During this process, the adolescents are rigorously tested about their chosen path. This does not dissuade them from their choice but affirms that it is the right one. Changing castes is not an uncommon occurrence during this time of growth, and is not discouraged.
They begin to study and learn the Rider's Oath, so they may understand its meaning. Once they gain that understanding and embrace the Oath, and also know their true calling, they can petition their final trial.
The Trial[edit | edit source]
"Without faith, our purpose will not shine brightly"
"Without conviction, our faith is but an illusion"
"Without honor, conviction can be turned to evil."
- -From the Rider's Oath
The trial may seem harsh to outside eyes, but it is the way of the Stormriders. The adolescent is stripped naked and bound by the arm and legs between two rocks. They are given a sacramental knife which is engraved with their true name.
There the adolescents face judgement from the fury of the Veilstorms. Ribbons of light course throughout their bodies, permanent lines forming patterns from the paths of the rain as their devotion is tested.
When the storm is done, the candidates are then inspected for their success. One whom followed the Rider's Oath fully, and the teachings of their caste are rewarded with increased prowess befitting of their chosen caste. They are introduced to the society as new adults. Their transformation is celebrated in a truly joyous manner that members of the other races may find hard to believe for such humorless and serious people.
Though not all trials end well. Those not pure of thought and heart are changed by the storms in horrible ways. Those still right of mind are allowed to beg for a dignified death; given proper burials and honors. Using the knife to cut themselves from their bonds are seen as weak, and those youths are banished provided they've not abominations as well.
Those whom fail the trial completely come true monsters. They are purged absolutely, both in form and memory; never to be mentioned again.
In a more rare instance, the storms selects a different caste then what the youth swore to. These individuals face the choice of death, exile or riding the storm again. Most choose the second test despite knowing that failure almost always results in them becoming monsters and erased from their society's memory. Those that succeed though, are known as Stormchosen. Chosen by destiny for their new role, and are known to go on to great deeds.
Appearance[edit | edit source]
Stormriders appear little different than that of a human, though a few distinct features firmly identify them. The first is that of their skin. The survivors of the Trial are marked with elaborate patterns of symmetrical raised skin all throughout their body of various curves and lines from by rains of the Veilstorms that purified them. However, their most prominent feature is the magic gemstones that they have inserted into their foreheads. The gemstones and the patterns around them are used to reflect their chosen caste in their society.
Features[edit | edit source]
A Stormrider's power changes with their chosen caste. A member of the Warrior Caste would be stronger or have more energy, while a member of the Scholar Caste would be sharper of mind. One thing that all Stormriders have in common is their conviction, which tempers their minds from magics or effect that would seek to lead them astray.
Racial Stats[edit | edit source]
Banes and Boons[edit | edit source]
- Main Article: Banes and Boons
|Live by the Sword||You may not equip weapons or focus items other than swords||2||5|
|Self-Righteous||You may not train in any runes of Dark magic, and your resistance to Dark Magic is reduced by 1||10||1|
|Suspicious||Your Resonance, Faith, and Will are reduced by 5||5||3|
|Creeping Despair||You suffer 1 additional panic rating for the death of each ally nearby||1||5|
|Cursed Legacy||Your maximum panic rating is reduced by 3 while near the ruins of Camelot||1||5|
|Dread of Disorder||Your resistance to chaos magic is reduced by 25 and chaos effects inflict an additional 5 panic rating||5||1|
|Held Back by Honor||Your attacks gain no bonus for striking enemies from behind||10||1|
|Obsessed With Revenge||When wounded by an enemy, you lose 5 penetration defense until they are killed or you are killed||5||1|
|Overconfidence||Your resistances are lowered by 1 for each ally greater than the number of enemies present nearby, up to 25||2||5|
|Pacifist||You may not equip weapons or use abilities which cause damage to enemies||10||1|
|Shield Dependence||You lose 5 resistance to crushing, slashing, and piercing resistance when not using a shield||5||1|
|Within These Walls||Your wound threshold is reduced by 5 when not defending allied buildings||5||1|
|Built to Last||Your armor penetration defense is increased by 1||2||5|
|Know Thy Enemy||(Requires Built to Last) Your chance to be wounded is reduced by 5 against attacks from the front||5||1|
|Steadfast Defense||(Requires Know Thy Enemy) [Ability] You gain 25 resistance to crushing, piercing, and slashing until after the next time you take damage||10||1|
|Disciple of the Mind||Increases the rate of proficiency gained with Mind spells by 5%||1||5|
|Astonishing Acuity||(Disciple of the Mind) Increases the power of Mind effects by 1||3||3|
|Sublime Sage||(Requires Astonishing Acuity) Critical result rolls for Mind spells increase by 1||5||1|
|Faith in Fire||Increases the rate of proficiency gained with Fire spells by 5%||1||5|
|Afterburn||(Requires Faith in Fire)'Increases the duration of Fire damage over time by 3||3||3|
|Inner Inferno||(Requires Afterburn) Fire effects ignore 1 fire resistance on their target||5||1|
|Squire's Schooling||Your proficiency with all weapons and armor is increased by 1||2||5|
|Knight's Knowledge||(Requires Squire's Schooling) Ignore the effects of a panic rating below 25%||10||1|
|Paragon's Planning||(Knight's Knowledge) You and nearby allies gain +1 to armor penetration (does not stack with other players' Paragon's Planning)||10||1|
|Sword Student||Increases the rate of proficiency gained with Sword attacks by 5%||1||5|
|Blade Bonded||(Requires Sword Student) Lowers the minimum stat requirements of Sword weapons by 1||3||3|
|Sword Master||(Requires Blade Bonded) Increases penetration with sword attacks by 3||5||1|
|Endless Fortitude||Stamina costs are reduced by 50% while Exhausted||10||1|
|Unified Front||Increases all damage resistance by 1 per nearby player of an allied race||1||1|
|Splitting Striker||Your first attack after exiting travel mode reduces the target's resistance to the type of damage dealt by 5||5||2|
|Intensive Study||Your Attunement is increased by 5||5||3|
|Master at Arms||Your time to switch weapons is reduced by 50%||10||1|
Notable members[edit | edit source]
Castes of Stormriders[edit | edit source]
Stormrider society is broken into five distinct castes. These castes are not based on birth or family, but by choice. A young member of their community has the freedom to pick whatever path they wish without outside influence or gender restriction. This freedom of choice is one of the foundations of their society, and helps hone their determination. Once they pass their trials and become Stormriders of their chosen caste they receive a jeweled marking on their forehead to proudly display their caste. They gain power from these gemstones, and the color of the stone is based on the individual.
The Warriors Caste - These Stormriders are the fighting force of their people. This caste covers all combatants regardless if they fight with sword and shield, or they command magic. The marking of the Warriors is a teardrop pointing down with a raised semi circle at the top with a line going towards the hairline.
The Scholars Caste - The Scholars prefer a path of study and discovery. They endeavor to keep records, decipher secrets, and unearth knowledge not only for the good of their people, but for the whole of the Realm. Their forehead symbol is that of a teardrop pointing up, with a semi circle at the bottom.
The Merchants Caste - The Merchants focus on utilizing personal wealth, knowledge, and bargaining skills to resolve conflicts. Their marking is a round gemstone with raised semi-circles of skin to the top and bottom of the gemstone.
The Makers Caste - This caste specializes in making and building. Their marking is similar to that of the Merchants, save that the raised semi-circle lines around the round gemstone are to the sides instead of the top and bottom.
The Hearth-keepers Caste - The Hearth-keepers are those who represent the wisdom and intuition needed by the Stormriders to face the challenges of the world. Their forehead symbol is a teardrop shape pointing up, with two raised lines coming to a V towards the bottom.
Trivia[edit | edit source]
- The Stormrider model was used for all three Realms as a model for testing directional attacks, and equipping gear.
Revision history[edit | edit source]
- August 5th, 2013 - Becoming for the Stormriders.
- August 9th, 2013 - First concept art released.
- August 13th, 2013- More concept art released.
Gallery[edit | edit source]
References[edit | edit source]
[edit | edit source]
|Arthurians||Cait Sith • Gargoyles • Golems • Humans • Picts • St'rm • Stormriders|
|Tuatha Dé Danann||Bean Sidhe • Fir Bog • Hamadryads • Humans • Luchorpán • Silverhands • Tuatha|
|Vikings||Dvergar • Jötnar • Úlfhéðnar • Valkyries • Vikings|
|Arthurians||Abbot • Black Knight • Blackguard • Dread Caller • Enchanted Knight • Flame Warden • Minstrel • Physician • Specter • Veilstalker|
|Tuatha Dé Danann||Black Rider • Blessed Crow • Dark Fool • Druid • Empath • Fianna • Forest Stalker • Morrigan • Red Cap • Wisp|
|Vikings||Arisen • Child of Loki • HelBound • Mjölnir • Shadow Walker • Skald • Slaughterwolf • Stonehealer • Wave Weaver • Winter's Shadow|
|Archetypes||Archers • The Devout • Healers • Heavy Fighters • Mages • Scouts • Shapeshifters • Spirit Mages • Stealthers • Supports|