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|Realm||Tuatha Dé Danann|
Small and often underestimated, the Luchorpán are natural-born tricksters, masters of misdirection and illusion. They believe that lies can reveal the truth, that a person’s hidden nature is revealed when they are the victim of a prank.
The clever fingers of the Luchorpán are naturally skilled at powerful crafting, and their quick reflexes, excellent hiding skills, or talent for climbing often get them out of whatever trouble their mischief gets them into. If all else fails, rumor holds that Luchorpán can simply vanish and reappear elsewhere. Bonds of love are considered unbreakable among the Luchorpán, and any of them would give up life itself to defend their family or their Realm.
History[edit | edit source]
The past of the Luchorpán is one of loss, like any of those who survived the First Breaking, but it's also one of redemption. A proud history of making the most of life, not giving into despair, and promises kept.
Age of Becoming[edit | edit source]
- Main Article: Luchorpán Becoming
The first of the Luchorpán are detailed throughout the many tales of The Adventures of Gadai and Aingeal, so the origin of their people is how the eponymous duo met.
Gadai started out as a young orphaned thief along with his sister Angha. He had a personal code, where he only stole from those whom could afford the loss, never took more then he needed, and always shared with those in equal need as him. To add to his reputation he often played very amusing pranks to his victims, who were often amused by them as well.
That all changed when the Veilstorms started to pelt the village he lived in. As he grew older and became more respected he and his sister lived on a house on top of a hill. Veilstorms that did came to the village caused the town suffered greatly. Though, with each passing storm Gadai's house was spared by their wrath.
In their jealousy and suspicion the village turned on Gadai, when his home was left untouched by storms. In their frenzy they blamed their misfortunes on the thief, fueled by past victims of their thefts, and formed a mob. The mob chased Gadai and his sister from their home, and exiled from the village; bringing fury to Gadai's heart.
The storms didn't let up, and soon came a massive Malevolence. It struck the town first, ravaging it and their old home terribly before making it's way to the cave where they had relocated to. The cave was no defense against the black energies and Angha was turned into an Abomination in Gadai's arms despite his best efforts to shield her from the storm. She was forced to mercifully kill her bring brought him into even further despair.
Over the years, Gadai enacted a terrible revenge. He abandoned his code, and stole everything he could. His pranks no longer playful, but meant to cause pain. His every theft caused him to shrink in age, and his face twisted to reflect his new evil.
Gadai happened upon a house of a merchant and his family when yet another Veilstorm hit. While he was rifling through the merchant's treasures, the house was racked with magical energies. The family of the house were transformed into Abominations, save for a young woman. Without thinking, Gadai went to the woman's rescue taking horrible wounds, think of Angha. He thought back to the cave where Angha had died, and blacked out.
He awoke days layer to in the same cave, formally meeting the woman whom would forever change his life. The woman's name was Aingeal, and she in appreciation said she would marry Gadai someday. He took her back to village, and watched from afar. Slowly, he remembered his code, and became the man he used to be. Aingeal eventually found Gadai, and affirmed her desire to marry him; finally mending his heart. Together they would cement the example for those like them to live by.
Appearance[edit | edit source]
Luchorpán are spindly-limbed humanoids, standing about half the height of that a normal human. They have somewhat angled faces with long ears, and prominent sideburns that either around their chins or hang down. Have full heads of wild coarse hair in hues of brown to red in color. They have thick high arched eyebrows, with males having much more distinctive growths that often blend into their sideburns. Eye colors are bright, usually yellow or light green.
The most unearthly feature is their hands, with elongated index and middle fingers capable of fine precision. Their feet have large gaps between the large toe and the rest, with a strong joint which allows more locomotion to allow for easier climbing, similar to more ape-like primates. They almost all adorn themselves with a varying amount of piercings along the lower parts of their ears, perhaps as a means of rank or accomplishment. Additional piercings on the upper ears, lips, eyebrows, and the bridge of the nose are not uncommon.
Features[edit | edit source]
Racial Stats[edit | edit source]
Banes and Boons[edit | edit source]
- Main Article: Banes and Boons
|Curses Stick to Me||Increases the duration of detrimental magic effects by 1|
|I Care Not For Myself||Self-healing effects are reduced by 1|
|Mark of Gadai||Reduces Presence by 1|
|Born To Be a Little Thief||Increases Encumbrance by 1 when wearing heavy armor|
|When the Luck Runs Out||Negative critical result rolls reduce critical result rolls by 1 for 30 seconds|
|Worringly Erratic||Increases Volatility by 2 and reduces critical results by 5|
|Time for a change||[Ability] Temporarily increases the size of your character by an amount determined by age, increasing mass and strength|
|Devious Distraction||[Ability] Distract an enemy during combat, increasing the activation time of their next melee attack within 30 seconds by 2|
|Smell Ore||[Ability] Detects nearby mining resources. Range increases with practice and age|
|Cobbler Supreme||Increases quality of crafted foot armor by 10|
|Home, home, home||[Ability] Teleport back to the leprechaun?s true home, within a limited range|
|Pop Goes the Leprechaun||[Ability] Teleport to a random nearby location. Distance increases with practice and age|
|Chronic Weakness||Your strength is reduced by 10|
|Cursed Destiny||The rate at which you recover stamina is reduced by 5%|
|Susceptible to Sorrow||Your Vitality is reduced by 5|
|Vain Warrior||You may not carry a secondary weapon|
|Aloof Manner||The presence of allies nearby reduces your resistances by 1|
|Doomed Destiny||Your total stamina is reduced by 10|
|Getting the Shivers||Panic-causing events which affect you are increased by 1|
|Keep Away!||Enemy strikes against you with melee weapons gain 1 to wound results|
|Malignant Weakness||Each wound you have sustained increases your encumbrance by 1|
|Self-Absorbed||Your abilities may not target allied players|
|Slow on The Uptake||Your reactive defense abilities take 1 second longer to activate|
|Dreadful Nightmares||Your maximum panic rating is decreased by 10 at night|
|Spears Speak to Me||Lowers the minimum stat requirements of Spear weapons by 1|
|Essence of Existence||Reduces recovery time of Life effects by .5 seconds|
|Faultline Finder||Increases damage with Earth effects by 1|
|Master of the Spear||Wound result rolls with spears are increased by 2|
|Seismic Master||Increases power of Earth effects by 5|
|Avatar of Anarchy||Your Chaos magic abilities gain 10 to critical results rolls, cause 5 additional panic rating, and have their blood cost reduced by 5. You may not train in any form of magic other than Chaos.|
|Endless Energy||Your endurance is increased by 2|
|Master Hunter||Your chance to wound is increased by 2 with ranged attacks|
|Breath of Life||Increases the rate of proficiency gained with Life spells by 5%|
|Champion of Calm||Allies near you have their panic rating reduced by 1 each time you assist in killing an enemy|
|Fearsome Focus||[Ability] Attacks against the target of this ability within 30 seconds gain 2 armor penetration (does not stack)|
|Feel the Earth||Increases the rate of proficiency gained with Earth spells by 5%|
|Fleetfoot||Your movement speed in combat is increased by .5|
|Loyal Fury||You gain 1 to wound result rolls against enemies for 30 seconds after they attack one of your allies|
|Nothing Hurts||Wound result rolls to your vital body parts are reduced by 5|
|Skewering Skills||Increases the rate of proficiency gained with Spear attacks by 5%|
|Surefooted||You recover from being knocked down 50% faster|
|Twisted Knowledge||Your proficiency with Dark magic runes is increased by 2 and your proficiency with Light magic runes is decreased by 1|
|Vigorous Vitality||Reduces the blood cost of Life effects by 1|
|Sickening Secrets||Increases the rate of proficiency gained with Chaos magic by 2% and decreases the rate of proficiency gained with Void magic by 10%|
Notable members[edit | edit source]
Trivia[edit | edit source]
- The Luchorpán were teased with an update that showed a long finger with a lot of gold rings.
Revision history[edit | edit source]
- November 11th, 2013 - Becoming story and concept art for the Luchorpán was released via update.
- May 1st, 2015 - Concepts for female Luchorpán are shown in an update.
Gallery[edit | edit source]
Video[edit | edit source]
References[edit | edit source]
- Luchorpán Becoming
- Luchorpán Race Page
- CU Kickstarter Morning Update 11-11-2013
- Afternoon Update 5-1-2015
[edit | edit source]
|Arthurians||Cait Sith • Gargoyles • Golems • Humans • Picts • St'rm • Stormriders|
|Tuatha Dé Danann||Bean Sidhe • Fir Bog • Hamadryads • Humans • Luchorpán • Silverhands • Tuatha|
|Vikings||Dvergar • Jötnar • Úlfhéðnar • Valkyries • Vikings|
|Arthurians||Abbot • Black Knight • Blackguard • Dread Caller • Enchanted Knight • Flame Warden • Minstrel • Physician • Specter • Veilstalker|
|Tuatha Dé Danann||Black Rider • Blessed Crow • Dark Fool • Druid • Empath • Fianna • Forest Stalker • Morrigan • Red Cap • Wisp|
|Vikings||Arisen • Child of Loki • HelBound • Mjölnir • Shadow Walker • Skald • Slaughterwolf • Stonehealer • Wave Weaver • Winter's Shadow|
|Archetypes||Archers • The Devout • Healers • Heavy Fighters • Mages • Scouts • Shapeshifters • Spirit Mages • Stealthers • Supports|