Developer Quotes[edit | edit source]
Question: Will every tree in the game be harvestable, or only a selected few? Or will we have to build something like a logging camp nearby to harvest certain areas?
Renée Machyousky: Not every tree will be harvestable, some will exist solely for environmental enhancement. There has been talk of a dynamic system such that resources ‘react’ to player harvesting by depopulating and perhaps shifting to a new area. Logging camps would fail in such a system. We don’t want the standard respawn node X minutes after harvest, rinse/repeat mechanic seen in most games. Discussions will continue, but expect the unexpected. There has also been talk of trees going through stages of growth. None of this is confirmed of course. Also, keep in mind that the effect of Veilstorms on an area can be important.
Ben Pielstick (from the "Dose of Design" section of Newsletter #13): There are still random and semi-random events that take place, which will help keep the game fresh and interesting. One example of this would be resource spawning, which will not be purely random, but will have enough randomness to require players to go out and explore the world again and again in order to discover new resources. This should, in turn, shift the focal points on the map over time, and lead to battles in new and different locales, as the resource distribution changes.
Sources[edit | edit source]
|Building||Blueprints • C.U.B.E. • Plots • Prefabs|
|Gathering||Mining • Logging|