Golems, the Klin-Born are an Arthurian giant race. They are mighty builders and can transform their bodies to give shelter and protection to their allies. Over time, Golems are growing bigger and tougher.
History[edit | edit source]
Giants of clay and fire, the Golems are known as the Kiln-Born. The Golems serve Arthur’s vision by sharing their knowledge of a deep word magic, for Arthur took them in when all others rejected them.
Many dark rumors circulate about the origins of the Golems, though all are foul lies. Indeed, it is said that any Golem leader who speaks a falsehood is destroyed, as their very existence is tied to truth. Stalwart and wise, the Golems seek greater knowledge, and a piece of the world for their own.
Age of Becoming[edit | edit source]
- Main Article: Golem Becoming
The story of the Kiln-born traces back to their imprisonment by the "Speakers of Lies," who used the Golems as slaves. The Golems were born in fire but raised in darkness through the magic of the Kiln of Ur. They lived in the caves below the great castles of the Speakers. Knowing no truth and feeling great shame for an imagined act against the Speakers of lies in the past.
The Golems slaves were set to work, building storehouses and fortresses for the Speakers in exchange for their forgiveness. The Speakers kept them in the caverns and tortured them in The Depths. Only at night were the Golems allowed outside, kept between rows of their shadowy masters to build their towers under the cold stars until the rise of the Golem mother, Maharal. The Becoming Story tells us how they finally realized who they are and rose up to search for their final home as Arthurians.
Appearance[edit | edit source]
They appear like giant-sized humanoids, but reddish and constructed of many earthen layers. A great fire seems to burn within them as they stomp toward battle. Golems did not always have mouths or the ability to speak until their transformation in The Becoming Story.
Features[edit | edit source]
Racial Stats[edit | edit source]
Banes and Boons[edit | edit source]
- Main Article: Banes and Boons
|Can't Fight Forever||Reduces your maximum Stamina by 5|
|Crack in the Heat||Reduces your Fire resistance by 5|
|Hardened Clay||Reduces the amount of healing you receive from ally's abilities by 1|
|Voiceless||Reduces the power of your Resonance-based abilities by 1|
|Born in Darkness||Reduces your vision during daytime by 1|
|False Memories||Taking damage while in The Depths causes one additional panic|
|Never Slaves Again||Increases your resistance to Mind magic by 1|
|Sorcerous Savant||Increases the rate of proficiency gained with spells by 1%|
|Inspired Artistry||Increases your critical chance with crafting by 5|
|Maharal's Mastery||Increases the number of runes you may equip by 1|
|People of the Tablet||Increases your research speed by 5%|
|We Are the Mortar||[Ability] Quickly repair structures in exchange for your health|
|Live by the Sword||You may not equip weapons or focus items other than swords||2||5|
|Self-Righteous||You may not train in any runes of Dark magic, and your resistance to Dark Magic is reduced by 1||10||1|
|Suspicious||Your Resonance, Faith, and Will are reduced by 5||5||3|
|Creeping Despair||You suffer 1 additional panic rating for the death of each ally nearby||1||5|
|Cursed Legacy||Your maximum panic rating is reduced by 3 while near the ruins of Camelot||1||5|
|Dread of Disorder||Your resistance to chaos magic is reduced by 25 and chaos effects inflict an additional 5 panic rating||5||1|
|Held Back by Honor||Your attacks gain no bonus for striking enemies from behind||10||1|
|Obsessed With Revenge||When wounded by an enemy, you lose 5 penetration defense until they are killed or you are killed||5||1|
|Overconfidence||Your resistances are lowered by 1 for each ally greater than the number of enemies present nearby, up to 25||2||5|
|Pacifist||You may not equip weapons or use abilities which cause damage to enemies||10||1|
|Shield Dependence||You lose 5 resistance to crushing, slashing, and piercing resistance when not using a shield||5||1|
|Within These Walls||Your wound threshold is reduced by 5 when not defending allied buildings||5||1|
|Built to Last||Your armor penetration defense is increased by 1||2||5|
|Know Thy Enemy||(Requires Built to Last) Your chance to be wounded is reduced by 5 against attacks from the front||5||1|
|Steadfast Defense||(Requires Know Thy Enemy) [Ability] You gain 25 resistance to crushing, piercing, and slashing until after the next time you take damage||10||1|
|Disciple of the Mind||Increases the rate of proficiency gained with Mind spells by 5%||1||5|
|Astonishing Acuity||(Disciple of the Mind) Increases the power of Mind effects by 1||3||3|
|Sublime Sage||(Requires Astonishing Acuity) Critical result rolls for Mind spells increase by 1||5||1|
|Faith in Fire||Increases the rate of proficiency gained with Fire spells by 5%||1||5|
|Afterburn||(Requires Faith in Fire)'Increases the duration of Fire damage over time by 3||3||3|
|Inner Inferno||(Requires Afterburn) Fire effects ignore 1 fire resistance on their target||5||1|
|Squire's Schooling||Your proficiency with all weapons and armor is increased by 1||2||5|
|Knight's Knowledge||(Requires Squire's Schooling) Ignore the effects of a panic rating below 25%||10||1|
|Paragon's Planning||(Knight's Knowledge) You and nearby allies gain +1 to armor penetration (does not stack with other players' Paragon's Planning)||10||1|
|Sword Student||Increases the rate of proficiency gained with Sword attacks by 5%||1||5|
|Blade Bonded||(Requires Sword Student) Lowers the minimum stat requirements of Sword weapons by 1||3||3|
|Sword Master||(Requires Blade Bonded) Increases penetration with sword attacks by 3||5||1|
|Endless Fortitude||Stamina costs are reduced by 50% while Exhausted||10||1|
|Unified Front||Increases all damage resistance by 1 per nearby player of an allied race||1||1|
|Splitting Striker||Your first attack after exiting travel mode reduces the target's resistance to the type of damage dealt by 5||5||2|
|Intensive Study||Your Attunement is increased by 5||5||3|
|Master at Arms||Your time to switch weapons is reduced by 50%||10||1|
Notable members[edit | edit source]
Trivia[edit | edit source]
- The Golems were revealed as the result of a 'guess the word' puzzle in which the word 'Truth' was spelled out in cursive Hebrew over the course of several days.
- They were introduced as one of three gigantic races through "The Giants" stretch goal.
- The Golem Becoming is based, in part, off the popular story of the Golem of Prague.
Revision history[edit | edit source]
- May 2nd, 2014 - Concept art for the Golem was shown the day after the stretch goal funded.
- August 21st, 2014 - Golem Becoming was teased in the 1st Newsletter.
- September 5th, 2014 - Part one of the Becoming was released.
- September 19th, 2014 - Part two of the Becoming was released.
- May 15th, 2015 - Updated concept art.
- June 12th, 2015 - Part three of the Becoming was released.
Gallery[edit | edit source]
Video[edit | edit source]
References[edit | edit source]
- Golem Becoming Page 1
- Golem Becoming Page 2
- Golem Race Page
- Afternoon Update 5-2-2014
- Afternoon Update 8-21-2014
- Evening Update 9-5-2014
- Evening Update 9-19-2014
- Afternoon Update 5-15-2015
[edit | edit source]
|Arthurians||Cait Sith • Gargoyles • Golems • Humans • Picts • St'rm • Stormriders|
|Tuatha Dé Danann||Bean Sidhe • Fir Bog • Hamadryads • Humans • Luchorpán • Silverhands • Tuatha|
|Vikings||Dvergar • Jötnar • Úlfhéðnar • Valkyries • Vikings|
|Arthurians||Abbot • Black Knight • Blackguard • Dread Caller • Enchanted Knight • Flame Warden • Minstrel • Physician • Specter • Veilstalker|
|Tuatha Dé Danann||Black Rider • Blessed Crow • Dark Fool • Druid • Empath • Fianna • Forest Stalker • Morrigan • Red Cap • Wisp|
|Vikings||Arisen • Child of Loki • HelBound • Mjölnir • Shadow Walker • Skald • Slaughterwolf • Stonehealer • Wave Weaver • Winter's Shadow|
|Archetypes||Archers • The Devout • Healers • Heavy Fighters • Mages • Scouts • Shapeshifters • Spirit Mages • Stealthers • Supports|