Crowd Control

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Crowd control incoming
Crowd control incoming


Camelot Unchained's crowd control (CC) will, amongst other things, give more importance to smaller but well coordinated teams [1],.[2] As Mark Jacobs explained, "There will definitely be CC in Camelot Unchained and it will play an important role in the game. However, there will also be resists and I’m not looking to implement a system where you can CC a player for a year and a day." [1]

Videos[edit | edit source]

The Opposition Podcast with Mark Jacobs[edit | edit source]

Here (the first post in that thread) is the list of topics, in order in which they appear in the video below - skip to 56:02 for crowd control, positionals and death penalties:

References[edit | edit source]