Collision detection
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Camelot Unchained will have collision detection [1],[2] as very important aspect of combat, encouraging strategical teamplay through use of formations, shieldwalls, bottlenecks, turtling etc. which can be especially important in sieges and against zergs.
Videos[ | ]
The Opposition Podcast with Mark Jacobs[ | ]
Here (the first post in that thread) is the list of topics, in order in which they appear in the video below - skip to 1:13:15 for collision detection: