Collision Detection

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Collision detection
Collision detection


Camelot Unchained will have collision detection [1],[2] as very important aspect of combat, encouraging strategical teamplay through use of formations, shieldwalls, bottlenecks, turtling etc. which can be especially important in sieges and against zergs.


Videos[edit | edit source]

The Opposition Podcast with Mark Jacobs[edit | edit source]

Here (the first post in that thread) is the list of topics, in order in which they appear in the video below - skip to 1:13:15 for collision detection:


References[edit | edit source]