Camelot Unchained Wiki

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The official database for the Camelot Unchained computer game.
We are currently maintaining 2,007 pages (242 articles).
Welcome

Camelot Unchained is a TriRealm, RvR-focused MMORPG from City State Entertainment, headed by Mark Jacobs and Andrew Meggs. Camelot Unchained was one of the top ten most successful Kickstarter game projects when it funded, and continues to raise funds through its official website, having recently broken $4 million in crowdfunding. Currently in Alpha testing, the game is in full development. Mark Jacobs and another investor are also putting $3M of their own money into the game. The game will be subscription-based, focused on massive battles between three factions, each with its own lore. Jacobs has promised that this game will not go Free-To-Pay while he is running the studio.

This is your story. This is the story of how you chose one of the three Realms and carved your name in the blood of your enemies. This is the story of how you became a legend. Whether you choose the noble Arthurians, the mysterious Tuatha Dé Danann, or the fierce Vikings, every battle changes you. Every building changes your world. Every adventure becomes a part of the story, raising your Realm's power and influence through combat or crafting. Gain power through using abilities instead of grinding experience points, and become mighty through great skill. Fight other players for resources or land, carefully coordinate attacks and sieges with your Realm, and write your tale in letters of fire for the tomes of history.

Reveals
Foundational PrinciplesBSC DaysAlphaP.A.T. ChecklistsArchetypesStretch GoalsUnveiled NewslettersConcept ArtScreenshotsVideosUser StoriesQ&A TrackerBring Out Your Devs

News
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Camelot Unchained’s beta will launch on the 4th of July - Read the interview with Mark Jacobs on Massively Overpowered, from February 12, 2018!

RAMping Up For Summer – Friday, June 21st, 2019

Hey folks, Max here, creating the update today! Happy first day of summer! Looks like another solid...

Framing a good week – Friday, June 14th, 2019

Folks, We’ve had a solid week, once again full of tons of progress. This includes keeping our wo...

Ramming Speed! – Friday, June 7th, 2019

Folks, We’re on a nice four-week streak here, as the team wraps up the current sprint with anothe...
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Screenshots

Concept Art

Concept Art


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