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Banes & Boons interface
Banes & Boons interface

The Banes & Boons (or B&Bs for short) system is, together with the stat system, one of several character customization opportunities during the character creation process in Camelot Unchained. The B&Bs offer a differentiation opportunity between not just Realms, but races, genders and classes as well. The B&B list was first introduced to the general public after the Afternoon Update Monday, October 20th, 2014[1], where it was announced that there were over 400 then-current options available.

The actual method of choosing the Banes & Boons and the rules associated with the selecting them have not yet been officially released in detail. In a Tech Alpha footage video[2], some insight can be gleaned into the selection process. The user hovers over the tool tip for Banes & Boons which indicates “Choose some banes and boons. You must spend between 5 and 20 points each on Banes and boons, and the points spent must be equal. The blue and red bar indicates the balance of points you’ve spent on each side.”

Current Categories of Banes & Boons:[ | ]

  • General – available to any archetype and race
  • Realm - available to members of that realm
  • Racial – available only to that race
  • Archetype – available only to that archetype

Banes & Boons List[ | ]

As with all features currently in Camelot Unchained the current list of B&Bs are considered placeholders for the purposes of testing and balancing, in the words of the creator Mark Jacobs “only the beginning, not the end of the design effort.” [1]

General List[ | ]

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Realm Lists[ | ]

Name Description Cost Times
Live by the Sword You may not equip weapons or focus items other than swords 2 5
Self-Righteous You may not train in any runes of Dark magic, and your resistance to Dark Magic is reduced by 1 10 1
Suspicious Your Resonance, Faith, and Will are reduced by 5 5 3
Creeping Despair You suffer 1 additional panic rating for the death of each ally nearby 1 5
Cursed Legacy Your maximum panic rating is reduced by 3 while near the ruins of Camelot 1 5
Dread of Disorder Your resistance to chaos magic is reduced by 25 and chaos effects inflict an additional 5 panic rating 5 1
Held Back by Honor Your attacks gain no bonus for striking enemies from behind 10 1
Obsessed With Revenge When wounded by an enemy, you lose 5 penetration defense until they are killed or you are killed 5 1
Overconfidence Your resistances are lowered by 1 for each ally greater than the number of enemies present nearby, up to 25 2 5
Pacifist You may not equip weapons or use abilities which cause damage to enemies 10 1
Shield Dependence You lose 5 resistance to crushing, slashing, and piercing resistance when not using a shield 5 1
Within These Walls Your wound threshold is reduced by 5 when not defending allied buildings 5 1
Name Description Cost Times
Built to Last Your armor penetration defense is increased by 1 2 5
Know Thy Enemy (Requires Built to Last) Your chance to be wounded is reduced by 5 against attacks from the front 5 1
Steadfast Defense (Requires Know Thy Enemy) [Ability] You gain 25 resistance to crushing, piercing, and slashing until after the next time you take damage 10 1
Disciple of the Mind Increases the rate of proficiency gained with Mind spells by 5% 1 5
Astonishing Acuity (Disciple of the Mind) Increases the power of Mind effects by 1 3 3
Sublime Sage (Requires Astonishing Acuity) Critical result rolls for Mind spells increase by 1 5 1
Faith in Fire Increases the rate of proficiency gained with Fire spells by 5% 1 5
Afterburn (Requires Faith in Fire)'Increases the duration of Fire damage over time by 3 3 3
Inner Inferno (Requires Afterburn) Fire effects ignore 1 fire resistance on their target 5 1
Squire's Schooling Your proficiency with all weapons and armor is increased by 1 2 5
Knight's Knowledge (Requires Squire's Schooling) Ignore the effects of a panic rating below 25% 10 1
Paragon's Planning (Knight's Knowledge) You and nearby allies gain +1 to armor penetration (does not stack with other players' Paragon's Planning) 10 1
Sword Student Increases the rate of proficiency gained with Sword attacks by 5% 1 5
Blade Bonded (Requires Sword Student) Lowers the minimum stat requirements of Sword weapons by 1 3 3
Sword Master (Requires Blade Bonded) Increases penetration with sword attacks by 3 5 1
Endless Fortitude Stamina costs are reduced by 50% while Exhausted 10 1
Unified Front Increases all damage resistance by 1 per nearby player of an allied race 1 1
Splitting Striker Your first attack after exiting travel mode reduces the target's resistance to the type of damage dealt by 5 5 2
Intensive Study Your Attunement is increased by 5 5 3
Master at Arms Your time to switch weapons is reduced by 50% 10 1
Name Description Cost Times
Chronic Weakness Your strength is reduced by 10
Cursed Destiny The rate at which you recover stamina is reduced by 5%
Susceptible to Sorrow Your Vitality is reduced by 5
Vain Warrior You may not carry a secondary weapon
Aloof Manner The presence of allies nearby reduces your resistances by 1
Doomed Destiny Your total stamina is reduced by 10
Getting the Shivers Panic-causing events which affect you are increased by 1
Keep Away! Enemy strikes against you with melee weapons gain 1 to wound results
Malignant Weakness Each wound you have sustained increases your encumbrance by 1
Self-Absorbed Your abilities may not target allied players
Slow on The Uptake Your reactive defense abilities take 1 second longer to activate
Dreadful Nightmares Your maximum panic rating is decreased by 10 at night
Name Description Cost Times
Spears Speak to Me Lowers the minimum stat requirements of Spear weapons by 1
Essence of Existence Reduces recovery time of Life effects by .5 seconds
Faultline Finder Increases damage with Earth effects by 1
Master of the Spear Wound result rolls with spears are increased by 2
Seismic Master Increases power of Earth effects by 5
Avatar of Anarchy Your Chaos magic abilities gain 10 to critical results rolls, cause 5 additional panic rating, and have their blood cost reduced by 5. You may not train in any form of magic other than Chaos.
Endless Energy Your endurance is increased by 2
Master Hunter Your chance to wound is increased by 2 with ranged attacks
Breath of Life Increases the rate of proficiency gained with Life spells by 5%
Champion of Calm Allies near you have their panic rating reduced by 1 each time you assist in killing an enemy
Fearsome Focus [Ability] Attacks against the target of this ability within 30 seconds gain 2 armor penetration (does not stack)
Feel the Earth Increases the rate of proficiency gained with Earth spells by 5%
Fleetfoot Your movement speed in combat is increased by .5
Loyal Fury You gain 1 to wound result rolls against enemies for 30 seconds after they attack one of your allies
Nothing Hurts Wound result rolls to your vital body parts are reduced by 5
Skewering Skills Increases the rate of proficiency gained with Spear attacks by 5%
Surefooted You recover from being knocked down 50% faster
Twisted Knowledge Your proficiency with Dark magic runes is increased by 2 and your proficiency with Light magic runes is decreased by 1
Vigorous Vitality Reduces the blood cost of Life effects by 1
Sickening Secrets Increases the rate of proficiency gained with Chaos magic by 2% and decreases the rate of proficiency gained with Void magic by 10%
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Racial Lists[ | ]

Name Description Cost Times
Cut to the Quick Reduces your resistance to Slashing by 1
Fear of Fire! Increases panic by 1 when affected by a damaging fire effect
Flammable Reduces Fire Resistance by 1
Home is the Heart-Tree Reduces your travel mode movement speed by 2 while not in a forest
Night's Curse Increases the duration of bleed effects on your character by 1 at night
I Need a Great Protector Veilstorms drain 1 stamina per second in addition to their other effects
Name Description Cost Times
Flexible Feelers Increases your Detection by 1
Verdant Power Increases the power of your Life magic abilities by 1
Day's Gift Increases your critical rating by 1 during the day
Lash Out Reduces the activation times of your reactive abilities by 1 for 10 seconds when you sustain a wound
Never Defenseless [Ability] Close range tail strike which inflicts poison damage over time
Deep Green Increases the duration of your poison effects by 1
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Name Description Cost Times
Feline Fears Water magic effects increase panic by 1 1 5
It Pulls My Fur Increases encumbrance from armor by 1 1 5
Sensitive Senses Resonance-based attacks which deal damage to you have their damage increased by 1 1 5
Trouble With Trust Healing effects on you have their value reduced by 1 1 5
I Need to Move Movement-impairing effects reduce your wound threshold by 1 1 5
No Furless Food You may only consume meat-based foods 5 1
Name Description Cost Times
Always on My Feet Reduces the time to stand from being knocked down by 1 3 1
Gwen's Guts Reduces maximum Panic Rating by 5 5 1
Night is Bright Increases vision at night by 1 1 5
Clan Kellas Training Enables the use of the Cait Sith Clawsword 10 1
The Moment is Right [Ability] Pounce attack grapples an enemy and knocks them to the ground while also being knocked down yourself 10 1
Whisker Whispers Reduces detection distance of nearby enemies by 1 3 3
Name Description Cost Times
Can't Fight Forever Reduces your maximum Stamina by 5
Crack in the Heat Reduces your Fire resistance by 5
Hardened Clay Reduces the amount of healing you receive from ally's abilities by 1
Voiceless Reduces the power of your Resonance-based abilities by 1
Born in Darkness Reduces your vision during daytime by 1
False Memories Taking damage while in The Depths causes one additional panic
Name Description Cost Times
Never Slaves Again Increases your resistance to Mind magic by 1
Sorcerous Savant Increases the rate of proficiency gained with spells by 1%
Inspired Artistry Increases your critical chance with crafting by 5
Maharal's Mastery Increases the number of runes you may equip by 1
People of the Tablet Increases your research speed by 5%
We Are the Mortar [Ability] Quickly repair structures in exchange for your health


Archetype Lists[ | ]

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Class Lists[ | ]

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Character Creation[ | ]

References & Sources[ | ]

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